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Wolfenstein 3d mods vol
Wolfenstein 3d mods vol






wolfenstein 3d mods vol wolfenstein 3d mods vol

Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000.Fixed a minor bug with the HUD ammo numbers.Merged all changes from doomhack’s new optimised build.Fixed the ammo counter flickering when changing weapons, which got broken from my previous fix.New Microsoft GS Wavetable Synth based soundtrack for Doom 1, ported by Sakitoshi.Merge changes from doomhack’s main branch (RAM optimisations, awesome!).Merge doomhack main branch changes (automap optimisations).Hurt me Plenty is the default difficulty again.Fixed rockets / plasma projectiles sfx being quiet for the player.Gamma uses a slider now and has custom colour corrected palettes for front/non lit GBA systems.FPS counter can now be accessed via a cheat (see above).Bugfix for Cyberdemon/Spider-mastermind not drawing on long distances Massive tonne of CPU and RAM optimisations Gamma boost, always run save separately and autoload on their own instead of saving/loading them per save slot. Updated fork to match doomhack’s latest build! About a 30% speed boost! Which Includes:.Screen Melting (backported from next-hack) Some minor speed and division accuracy optimisations Updated fork to match doomhack’s latest build again! Which Includes:.

WOLFENSTEIN 3D MODS VOL PATCH

Patch the original retail GBA Doom rom with Lunar IPS and this GBADoom-PC-XXX.ips Unfortunately this homebrew port doesn’t contain multiplayer. The HUD has been changed to match the one from the GBA Doom II PC Conversion pack. Meaning, higher quality sounds, full non-simplified PC Doom maps, better framerate (yes!), graphics and music (far better music, they play in the correct level now!) This patch completely converts the game from using the dated stripped down Jaguar Doom engine and instead switches it to a new homebrew port based on doomhack’s PrBoom port to the GBA.








Wolfenstein 3d mods vol